An educational game developed in partnership with InHouse Visuals and the University of Exeter for the NERC to help teach children about the means of which ice flows in the Antarctic region, using real data and an approximate scientific simulation.
Various experiments and game jams to flex our creative sides.
What We Do
At Questionable Quality we’re big on gamification: taking games technology and design to produce more engaging content for education, visualisation, marketing, and more. Internally we love making development tools and quirky experiences. Some might say we’re the best…maybe.
Our lord and saviour (and the guy who wrote these descriptions). Matt spends his time writing documents no one reads, doing business stuff no one understands (himself included) and moaning about deadlines and burn-down. Sometimes we have to let him out of his cage to do some design and programming.
As the newest member of our team, Emmy brings a pantheon of pastels, a gaggle of ghoul girls, and a weird, wonderful way about her. With a touch of colour that goes bump in the night, fears re-imagined but with less of a fright – she’s our own in-house ghoul and she’s quite the delight!
The in-house artist, a creative conundrum, the more we learn the more we fear. When she starts flexing her innovative muscles the water starts to darken and the light starts to fade, if her art wasn’t so awesome we’d look for help. Her influence slowly spreads as the company gradually slips into the void.
When he’s not confusing people trying to read his surname, he’s usually fallen down a tech well making complex systems no one understands, but seem to do really cool stuff. When he’s not programming you’ll find him shouting at Matt for making something look ugly (he can be mean).