The basics of the architecture we are using for programming That’s My Jellybean!
How we decided on our art and theme style.
Explore the process taken when originally designing the core mechanics behind That’s My Jellybean!
Take a look at the post-mortem for our entry “Scaring 9 to 5” for Ludum Dare 33
Check out details of early development into our first commercial game: Block Slinger – a competitive twist on ‘Tetris’ riddled with physical interaction between players.
Check out our entry to Ludum Dare 32 – an unconventional weapon. Play the game in browser or download the OSX or PC builds.
Drillin’ Around is our entry to the 2015 Global Game Jame, a looping platformer where your path has platforming consequences the further you go.