The basics of the architecture we are using for programming That’s My Jellybean!
Where’s the context for being weird?
How we decided on our art and theme style.
From Nothing to Something to Something Else
Explore the process taken when originally designing the core mechanics behind That’s My Jellybean!
Ludum Dare 33
Take a look at the post-mortem for our entry “Scaring 9 to 5” for Ludum Dare 33
Game 1: Block Slinger
Check out details of early development into our first commercial game: Block Slinger – a competitive twist on ‘Tetris’ riddled with physical interaction between players.
Ludum Dare 32
Check out our entry to Ludum Dare 32 – an unconventional weapon. Play the game in browser or download the OSX or PC builds.
Global Game Jam 2015
Drillin’ Around is our entry to the 2015 Global Game Jame, a looping platformer where your path has platforming consequences the further you go.